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bruteforce sacedata with game genie format

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Cheats should be stored on .Cheats folder
The files should be named TITLEID.ps3savecheat or TITLE NAME.ps3savecheat (TITLEID has priority over TITLE NAME)

Changes:
- The .ps3savepatch files now can be edited directly from the GUI (files up to 64KB)
- Added native support for Game Genie codes
0TXXXXXX 000000YY = 8Bit Write
1TXXXXXX 0000YYYY = 16Bit Write
2TXXXXXX YYYYYYYY = 32Bit Write
8ZZZXXXX YYYYYYYY = Search Type

Multi Write
4TXXXXXX YYYYYYYY
4NNNWWWW VVVVVVVV

Copy Bytes
5TXXXXXX ZZZZZZZZ
5TYYYYYY 00000000

It is required to add the file name/pattern (:filename). If the line is omited, the code will be applied to the first file found in the folder (excluding param.sfo, param.pfd, icon0.pfd, eboot.bin, eboot.elf)

The :file name now supports a folder name/pattern as filter (similar to Path: <folder> filter).
eg. :MRTC00001-FIXED-SYS-DATA

As there are many major changes, some bugs are expected. So please, test and report them back.

The program supports 2 different formats (which can be used in the same file):

1. GameGenie codes use the original format (the 0x prefix is not required and codes are fixed size -> 2 blocks of 8 hex digits)

Code:
;comment

LAY.DAT
[Max SP]
2000006C 0001869F
2. And the BSD patch format, require the 0x at the begining of the line and the parameters are variable size.

Code:
;comment

:SYS-DATA
[Unlock All Difficulties]
0x00000028 60 ;comment
I really hope more users/members will come on-board to find/submit more codes

ps3 aldostools if u know what this u know where to find

source-ps3hax

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