
"It was their destiny, and theirs alone to decide. Free from fear of fate, gazing undaunted into the eye of death."
Machina and Rem
Final Fantasy Type-0 is a video game for PlayStation Portable which, alongside Final Fantasy XIII, Final Fantasy XIII-2, and Final Fantasy Versus XIII, makes up Fabula Nova Crystallis: Final Fantasy. Unveiled at E3 '06, the game "[offers] players easy on-the-go access to the Final Fantasy XIII universe." The game was originally announced for mobile phones, but was re-announced for the PlayStation Portable at DKΣ3713 2008.
A downloadable version of Final Fantasy Type-0 was released available on the same day as the Japanese UMD release on October 27th. A passage from the Final Fantasy Type-0 Ultimania suggests that work on an overseas release is underway,[1] but there has been no official confirmation of said release.
GameplayEdit
Type-0 GameplayScreenshot of gameplay in Final Fantasy Type-0.
The battle system in the game is a new evolution of the "ATB Kai" system created by Takatsugu Nakazawa for Final Fantasy X-2, and later refined in Crisis Core -Final Fantasy VII-. Unlike Crisis Core -Final Fantasy VII-, the combat in Final Fantasy Type-0 is party-based. Instead of navigating through menus, actions are mapped directly to the face buttons for quick access. Nakazawa says he wants it to be the fastest version of ATB ever created. It also supports both Ad-hoc multiplayer for up to three players, and online Square Enix membership connection.
This is manifested not in full-scale multiplayer, but as an emergency backup when the player's party is about to be wiped out. Multiplayer will normally last for three minutes, but time can be increased through the gathering of SP. The players can determine the enemies' weak points with Kill Sight, allowing them to deal a deathblow resulting in an Instant Death. There will be some fighting game style elements like movement canceling for skilled action players.
FFtype-0 AltocrystariumAltocrystarium system.
Also, like Final Fantasy XIII, the game has a Crystarium system, called Alto Crystarium. This system helps to power up the characters' magic using an energy called "Phantoma", drawn from defeated monsters, to restore or fortify magic. When a character absorbs this energy, their magic recovers a bit. The amount of recovery depends on the type of Phantoma, as indicated by the color.
The Phantoma is also used in the Alto Crystarium to power up the characters' magic. Depending on the type of magic, the character can power up their magic in different areas. For example, a character's Fire RF magic can be powered up in strength, MP usage, call time, projectile distance and speed. Increasing the Fire RF magic's strength parameter requires six red Phantomas.
Final-fantasy-type-0 using fireAce using Fire ST.
Magic comes in three elemental types: fire, ice, and thunder. The various spells also differ in attack pattern and call method. Five varieties in this area are known at the moment:
Shotgun (SHG): This type spreads at multiple height levels. It doesn't travel far, but is powerful against close enemies.
Rifle (RF): This type shoots out straight in the direction of the target. It travels far but has narrow range.
Bomb (BOM): This type is effective in your immediate surroundings. It can be useful against quick enemies and small enemies.
Missile (MIS): This type chases after the enemy before releasing its magic. The higher level (that is, the magic with the "ra" and "ga" at the end of their names) will expand to encompass surroundings.
Rocket Launcher (ROK): When you begin casting this type, a target will appear. The magic will fire in the direction that you aim. When it strikes, it will explode and damage enemies in the surroundings.
Furthermore, characters and summons can learn their individual abilities by using AP won through leveling. Acquiring new abilities may unveil more advanced abilities that will strengthen each character or summon according to their fighting style.
Queen and Nine fighting a enemy leader Final Fantasy Type 0Queen and Nine fighting an enemy leader.
Final Fantasy Type 0 - Soldier surrender after leader defeatSoldiers surrendering after the defeat of their leader.
Like Final Fantasy XII, the player has the option to choose the leader of their party of three and party members can be changed during gameplay manually or when the leading member is KOed. During each mission, the player is able to call in aid from another player (or NPC) for a duration of three minutes, with bonus time granted through good play.[2]In some cases the victory can be decided in other ways, such as defeating the enemy leader, which will trigger the surrender of its minions.
Summoning-type0Ace is sacrificing himself for summoning.
Summons also appear in the game, and play a role in the characters' growth, though they gain EXP and AP separately from the summoner. When summoned, they replace the summoner and the player can't have the summoner again in the party until the mission is finished. However, the summons work as a normal party member, which can be directly controlled by the player or by the AI, much like in Final Fantasy XII International Zodiac Job System.
Another feature from the game is the Trinity Attack system. These are group combination skills that require 3 members to pull-off. In general they are much weaker than Summons, but can be used multiple times without needing to sacrifice a character.
FFtype-0 Moogle missionSpeak to moogles for missions.
The game's structure is mission-based. There are also sub-objectives in battle to strive for. The game has a World Map, and the player can ride chocobos or fly an airship and use its weapons in an aerial battle. Battles are initiated by Random Encounters and the monsters roam around the world map.
Final Fantasy Type-0's World Map known as the "Active World Map" features two minigame style elements new to the series, War battles called Skirmishes and Airship Dogfights. Skirmishes involves moving troops around and capturing areas in an RTS styled manner. Different troops have different strong points e.g. specialized against machines. Special missions give you encampments to control and more troops to take charge of. In Airship Combat, the airship you control has machine guns installed on it. This means you can take on mounted dragons controlled by Concordia in dog fights. There are various kinds of dragons, including larger ones used by the Royal Guard. You also fight them on the deck.
There also an Arena that features two types of training available to the players:
Simulation Battles The player can progress through 20 rounds of fighting to level up their characters and get them Phantoma. The player still keeps the experience if they die part way through.
Secret Training The Controlled character will be trained while the player's PlayStation Portable is in sleep mode. The more time the PlayStation Portable is in sleep mode, the more EXP the character gets.
Tabata also says that Final Fantasy Type-0 is similar to The 3rd Birthday, saying that while they are two different games in terms of content, the core of what the staff can do on the PlayStation Portable in terms of gameplay is similar between the two games.
Download Game Here (Two Link):
Code:
http://letitbit.net/download/15453.17443a42f9986f5cb31a46e3166d/PS3ISO_-Final_Fantasy_Type_0-PSPmini-PKG1.rar.html
Code:
http://letitbit.net/download/77553.7453cb069b60a2fb1150150e0a8e/PS3ISO_-Final_Fantasy_Type_0-PSPmini-PKG2.rar.html