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Making any texture mod work on Skyrim

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Well i've been messing with skyrim mods and i found a few good tutorials to get mods to work on the pc and a couple claiming that any texture mod would work which is sort of correct, any texture mod will work but will most likely require some messing with and i've found no tutorials or info anywhere saying exactly how to save a texture so that it can be loaded with no problems but it's actually pretty easy to do. basically to get textures to work they must be opened with Paint.NET and saved as a DXT1 .dds file with the Generate Mip Maps option enabled and the width and height must be multiples of 32 for example commonly textures are 256x256 512x512 or 1024x1024 the lower the number the lower the resolution but they height and width can be different for example it can be 256x512 512x1024 or even 256x1024 as long as both the width and height are multiples of 32. If people want me t ill make a better tutorial with pictures and steps but it's pretty easy to do. atm i have some pretty sick armours my favorite being the DMC4 Dante Infernal Demon Armour google "DMC4 Dante Demon Armour skyrim mod" to see the epic awesomeness. So long story short yes any mod with custom meshes and textures will work! Hell even scripts work the only thing i have found so far that i can't get to work are animations but i'm not to worried about them. Post here if you need help making mods work and i'll help get it working.

***The options i have checked on my Paint.NET which work are below***

***DXT1 AND Super Sampling are Dropdown boxes the rest are boxes to tick***

---Settings----
*DXT1 (Opaque/1-bit Alpha)*

---Compressor Type---
Cluster fit (Slow/HQ)

---Error Metric---
Perceptual

---Additional Options---
Generate Mip Maps
*Super Sampling*

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